Element¶
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struct Element¶
 The base element of a scene.
The Element struct represents the base element of a scene, such as a robot, camera, or obstacle. It contains a name, pose, and tags that can be used to identify and categorize the element.
Subclassed by jacobi::Camera, jacobi::CartesianRegion, jacobi::CartesianWaypoint, jacobi::Obstacle, jacobi::Region, jacobi::Robot, jacobi::Waypoint
Public Functions
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bool has_tag(const std::string &tag) const¶
 Checks whether a tag is present on the element. Tags are case-insensitive.
- Parameters:
 tag – The tag to check for.
- Returns:
 bool True if the tag is present, false otherwise.
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std::optional<std::string> get_parameter(const std::string &tag) const¶
 Reads the value of a tag parameter
param=value. Tags are case-insensitive.- Parameters:
 tag – The tag to read the parameter from.
- Returns:
 std::optional<std::string> The value of the parameter if it exists, std::nullopt otherwise.
Public Members
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std::string name¶
 The unique name of the element, for display and identification.
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Frame origin = {Frame::Identity()}¶
 Pose of the element, relative to the parent. Is called “base” for robots in Studio.
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std::vector<std::string> tags¶
 Given tags of the element, might be with a parameter
param=value.
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bool is_dynamic = {true}¶
 Whether the element is dynamically added or part of the loaded Studio project.
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bool has_tag(const std::string &tag) const¶